The Trial of Tarya Gratar is technically the new endgame activity introduced via the Worldslayer expansion, but you also have to dip your toes in it to see the story to its end. But just as you think everything is over, Outriders: Worldslayer introduces you to Tarya Gratar. There aren’t even any side missions to occupy your time with. That’s partly because the new story pushes you along with gusto, moving from one epic fight to another without much room to breathe. She’s mysterious and seemingly powerful, but you’ll have dealt with her before you even know it. It’s just a shame that the big bad of the new story, Ereshkigal, has so little screen time. And along the way there are new foes to encounter and new bosses to beat. Your new quest to save humanity leads to a variety of new locations, a snowy tundra being just one of them. But the Outriders’ most trusted scientist, Zahedi, thinks there might still be hope, and so of course you’re going to take action. Worldslayer brings yet another campaign to Outriders as well as a new endgame activity, but it’s the overhaul that it gives to the game’s difficulty system as well as new gear to find that’s going to be the biggest draw for most fans.Ĭarrying on from where the campaign of Outriders left off, Worldslayer finds the humans left stranded on Enoch still in danger.
And so the arrival of a meaty expansion has us excited. It’s an addictive cycle.Įventually though, we overcome its campaign, and even its endgame content with much build optimisation. And as our stats went up thanks to the gear we found, modded and upgraded, Outridersallowed us to push the difficulty ever higher, meaning even better gear could be found.
We simply loved taking down hordes of enemies, gaining inventories full of loot as we went. While it had some issues, mainly of the server variety, it scratched the same itch as one of our other favourite game series, Diablo. It’s safe to say we fell in love with Outriders when it released last year.